Art Blog #012 Continuation of Sage stick

Work In Progress / 10 February 2021

Slowly but steady making progress on the sage stick during streaming hours. 

Sage stick Highpoly

Sage Sticks Lowpoly with Alpha card placement



Sage sticks with textures!

Lowpoly - no baked maps

Reference to the left!

Next up is to make another sage stick with a bit different shape and colors to get some more variations in there. I also want to do some work on the bottles, like adding labels and perhaps making some color variations and shape variation there as well.


Art blog #011

Work In Progress / 29 December 2020

I'm back! Man it's been a rough year in general, especially that last couple of months! I had to take a break from streaming and art, but it feels good to be back :)


Doctor's Saddle Bag - (starting again)

I kinda put this project on the shelf for roughly half a year, I wasn't happy about it and couldn't really figure out why. Eventually I decided to just leave it be and return to it in the future. Having a break from it was a good decision, fresh eyes and a new perspective.

So what I came to as a conclusion is that it's missing some colors! Its just very brown and it makes it look quite dull. So to give it some more colors and enhance the feeling of it belonging to a doctor, I decided to add some herbs! I found some colorful sage sticks and I think those will add just the right amount of storytelling and color variation I'm looking for. 

 I think I will be adding two sage sticks, one more yellow-ish and one more purple and pink :) Probably finish one of them first to see how it looks!

Cheers!

Art Blog #10: Character Art Project!

General / 08 October 2020

A few weeks ago I started a character art project as part of Art Jam #04 hosted on our discord channel. 

The theme this time was Art Deco/Nouveau and you could either do a Prop, Environment or a Character. 

So to challenge myself, I decided to create a game ready character as I never done that before! 

Current Status of the character!


Project Start

Every project starts with either a concept or a cluster of pictures in a Moodboard, right?! My biggest issue when I don't have a concept is that it tend to get very cluttered with all kinds of things, because I am a scatter brain and I know I will forget about things and feel I'm gonna miss something if I don't. Hence My moodboard tends to grow quite fast into a gigantic cluster of noise.  The below one is just a small fraction of the actual moodboard.


Since I can't draw (yeah like maybe stick figures) concepting and designing is always in quick 3d blockouts, speedmodels and 3d sketching. The pros is that you get a feel in 3d directly, the con is that it is slower. Below are some of the first iterations. I'm using several base meshes for the body and face combined together here, to get a start.


After a few iterations, I figured it would take me a long time to even figure out the design of the whole character and I could easily spend a year on just that.... So naturally I decided to just chop her off in half! Or well in nicer term make an upper body bust and focus on getting that done :)

I think that is better for a first time character project anyway to focus on one part rather than trying to do it all.

After I decided to go for a bust only, I took the base mesh into Marvelous Designer to create the Jacket and the undershirt.

The jacket later got retopoed in Maya to serve as a better mesh in Zbrush for sculpting but also as a start for the lowpoly mesh.

The discord challenge has now ended, but I am determined to continue with this project and finish it :)

New Timelaps up! Antler Deer Knife!

Making Of / 13 August 2020

A new timelaps complied from when streaming the Antler Deer Knife for Art Jam 02! Check it out here on Youtube!

If you are interested in seeing old streams? Check out my Patreon page for how to access the Stream Archive!



Art Blog #010 Saddle Bag Texture WIP

Work In Progress / 11 August 2020

Doctor's Saddle Bag texture WIP

Started texturing the Doctor's Saddle Bag and thought it was time to share some more WIP.

I also never tried using anchor points in substance, had to try it out this project and it's really nice for layering of damage, once you get it working.


Base layers added for color and type of micro details


Additional colors and rough detail start of the metal

First rough pass of main leather parts

Second detail pass on main leather



Overall progress for the entire bag

So still a lot of thing lefts to do but I'm making progress!


Art Blog #009 Doctor's Saddle Bag - Progress and taking it one step further

General / 04 August 2020

Lowpolys, UVs and bakes are done! I have started texturing and there are still some work left to do before it's done. Mostly polish work on the texture and lighting.

Lowpoly + bakes

Lowpoly + Bakes + ID map

Lowpoly + Bakes with wireframe

First texture pass
  

I also feel it's a bit mundane and boring with all the brown leather, so I have started looking into expanding it to a smaller prop scene. Like adding herbs, spices etc to get some color contrast going. Both herb in the bottles but also scattered outside. As well as adding funny labels.

Thing I consider adding below:



Art Blog #008 Pot Diorama Finished! Now Next Project!

General / 30 June 2020

Pot Diorama

I finally managed to get the Pot Diorama done! Phew it took a while but I can now close this chapter of my life and move onto the next project. 

Check it our here if you haven't already!


Doctor's Saddle Project!

I started this one a while back when I was running the ArtJam03, but as I went back to finish the Pot Diorama I had put this one on hold in the meantime. Time has now come to finish this one as well, before moving on to something entirely new. 

I'm currently adding the final details of the sculpt before moving onto some good ol' retopo aka making the lowpoly.

Reference Board for the Doctor's saddle bag.

Maya block out mixed with finished highpoly base for sculpting. I usually make my blockout and highpoly in Zbrush only, but since this one had very straight shapes and could be easily done in maya with curves I used a bit more old school method this time.

Highpoly screen grabs from Zbrush
  

I'm on Patreon! + CubeBrush

General / 27 May 2020

I'm on Patreon!

Yes! It's true! I started a Patreon site to more easily give back to all my supporters! I never felt that the Twitch emotes were enough as a thank you.



In the future I want to explore more content for Patreon, perhaps trying a mentor program? or make small tutorials? I'm currently asking around to see what people would be interested in and what an reasonable amount would be as compensation. 

So if anyone reading this, have any suggestions or comments for content, please drop a line below and let me know :D


In addition I also decided to start a store at Cubebrush

Just made the first small drop, Stylized Plank IMM Brush. Which Btw are free for Patreon Hero Supporters :3

Stay safe everyone! <3



Art blog #007 Third Art Jam Results!

General / 27 April 2020

Third community Art Jam has come to an end! As with previous Art Jams the participants got to choose between the three concepts below. The rules are simple, to make a game ready assets that either looks like the reference or to interpret in their own way!

The Art Jam was running from Feb 27th to April 26th and you will find the amazing submissions below! Don't forget to check out the artists and give them a follow and/or like! Or even drop a comment! <3 We all knows that being recognized brings a smile to our faces :D

Concept Art: Anna Shulgina, Svyatoslav Dobrovolsky and from a Live auction house

Submissions:

Gnarly Potato

Ditte Galsgaard

Robert Paseka

Magnus Evertsen

Yoshua James

Boris Gubanov


Artblog #006

General / 27 August 2019
Woah! Time fly fast! Like it's been month since I updated my art blog! :O

Twitch Stream

Let's start with a big announcement! I am now streaming on Tuesdays and Thursdays 9pm CET!

A new thing I want to try is to theme the streams. Reason is that I want to allocate time to work on personal projects as previously, but also learn new skills and softwares that I seldom have the time to do. So .... 

Tuesdays - Project Art aka working on personal project in the same fashion as before (environment, diorama, props etc) 

Thursdays - 'LevelUp w Aavachan', I will be learning new skills myself, softwares and just trying out stuff that I have no idea how to do.  

Stylized Taurus Chest

I finished my Taurus Chest Streaming project! Stylization is always something I enjoy very much doing so as always it was really fun doing this piece. More Final renders can be found on my Artstation page :)

 

Concept Art was based on Elena Savchenko awesome render and design!

Streaming Project 

So the current streaming project I'm working on is a mini Pot Diorama. I found this cute fountain that has a couple of pots stacked on top of each others. I started this one just before summer vacation and figured I would continue the adventure with it on Tuesday streams. Below are some WIP from the past streams as well as the reference. So How did you start? Glad you asked! :D

I started by doing a blockout in Zbrush with Zmodeler, once I had proportion and shapes nailed down I continued by sculpting some rocks. My favorite part of sculpting rocks are using Trim Smooth Border and Clay Buildup! I love hand sculpting rocks so I seldom use Alphas. After the rocks were done, I experimented with hand drawing some lines on the pots, at first I figured that I would just tile a line pattern with height info in substance painter, but I had too much fun to not sculpt it. I also started adding some insect, trying to bring some extra life into the scene.

  

LevelUp with Aavachan Stream!

As my first LevelUp Stream i decided to go for Substance Deisgner. I never really get the chance to properly test out the program and just sit down and learn. So I figured, what's an better way of learning than streaming and being coached by the chat! Huge thanks to the entire chat for keeping me company and giving me some really useful tips and tricks!

I will try to keep these Art blog a little bit more up to date moving forward! It's also a great way form me to track my own progress as well :3