Kim Aava
Kim Aava
Art Director/Lead/Senior/Principal Environment Artist
Stockholm, Sweden

Summary

My journey in the industry began in 2013, I had just graduated from uppsala University with a Bachelor Degree in Game Design, and set out on my first internship with Might & Delight - a small indie studio situated in Stockholm. Meanwhile I also enrolled in a Vocational Education at Futuregames to specalise in 3D and started working as an intern and contractor on the game The Solus Project that was led by one of my teacher at that time. I didn't stay long however as I embarked on an exciting internship at Guerrilla Games in Amsterdam, contributing to the critically acclaimed PlayStation 4 title, Horizon: Zero Dawn. After being hired full-time, I spent two years honing my skills as an Asset Artist, immersing myself in the artistry and technical intricacies of game development as well as outsourcing collaboration.

Throughout my career, I've had the privilege of returning to both Futuregames and Uppsala University as a guest lecturer, course teacher, and jury member, sharing my knowledge and experiences with the next generation of game developers.

At the end of 2016 I returned to Stockholm and did some freelance for Really Interactive on their VR project Toran at the beginning of 2017, before I took a role as a 3D Artists at Fast Travel Games. There I continued venturing into VR development, making 3d concepts, environment, lighting and so on for the game Apex Construct.

In 2018, I joined the talented team at EA DICE, where I took on the role of Lead 3D Artist. During my time there, I had the opportunity to contribute to blockbuster titles such as Battlefield V and Battlefield 2042 and their live services. Before I left EA DICE I contributed to my last Battlfield (yet to be released) as a Principal Environment Artist. I spearheaded efforts to ensure the smooth execution of pre-production, established robust pipelines, and provided comprehensive documentation for onboarding purposes.

Between the beginning of 2024 and summer 2025, I embarked on a new adventure as an Art Director at Toca Boca, creating mobile games for kids. As the industry continue to be unstable, I was unfortunately part of the large scale layoffs at Toca Boca. I am now searching for my next adventure.

When I'm not busy working, you can find me exploring the great outdoors, riding my motorcycle, or indulging in my love for travel and adventure.

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Skills

3D Modeling3D PrintingDigital SculptingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingTexturingTeam ManagementProject ManagementLead

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Quixel Suite
Quixel Suite
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Unreal Engine
Unreal Engine
Frostbite Engine
Frostbite Engine

Productions

    • Mobile Game
      Toca boca Days
    • Year
      2024
    • Role
      Art Director
    • Company
      Toca boca
    • Video Game
      Battlefield 6
    • Year
      2025
    • Role
      Key Environment Artist
    • Company
      EA DICE
    • Video Game
      Battlefield 2042
    • Year
      2021
    • Role
      Lead Environment Artist
    • Company
      EA DICE
    • Video Game
      Battlefield V
    • Year
      2018
    • Role
      3D Artist
    • Company
      EA DICE
    • Video Game
      Apex Construct
    • Year
      2017
    • Role
      3D Artist
    • Company
      Fast Travel Games
    • Video Game
      Horizon: Zero Dawn
    • Year
      2017
    • Role
      Asset Artist
    • Company
      Guerrilla Games
    • Video Game
      The Solus Project
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Teotl Studios

Experience

  • Art Director at Toca Boca
    Stockholm, SE
    January 2024 - July 2025

  • Principal Environment Artist at EA DICE
    Stockholm
    November 2022 - January 2024

  • Lead 3D Artist at EA DICE
    Stockholm, Sweden
    January 2019 - October 2022

  • 3D Artist at EA DICE
    Stockholm, Sweden
    May 2018 - December 2018

  • 3D Artist at Fast Travel Games
    Stockholm, Sweden
    March 2017 - April 2018

    Apex Construct, a Playstation, oculus and vive Vr game

  • Environment teacher at Futuregames
    Stockholm, Sweden
    December 2017 - January 2018

    5 week cours ein Envionment art at Futuregames. My tasks were; preparing lectures and assignments, do live demonstrations of tools and techniques, give feedback on milestone hand-ins and do feedback sessions in class

  • Freelance Artist at really interactive AB
    Stockholm, Sweden
    January 2017 - February 2017

    Freelance work, environment art for a vr game

  • Junior Asset Artist at Guerrilla Games
    Amsterdam, Netherlands
    June 2015 - August 2016

    I worked for Guerrilla games on their new ip Horizon: Zero Dawn

  • Environment and Asset art intern at Guerrilla Games
    Amsterdam, Netherlands
    October 2014 - May 2015

    I worked as an environment and asset art intern on Horizon: Zero Dawn

  • Environment Art Intern and freelance at Teotl Studios
    Stockholm, Sweden
    July 2014 - November 2014

    I was an intern on The Solus Project, later on after my remote internship I did some freelance while being an intern at Guerrilla Games

  • 2D & 3D art Intern at Might and Delight
    Stockholm, Sweden
    September 2013 - November 2013

    While I was starting my studies at Future Games Academy in 3d art, I was a 2d and 3d art intern at a small indie company