My journey in the industry began in 2013, I had just graduated from uppsala University with a Bachelor Degree in Game Design, and set out on my first internship with Might & Delight - a small indie studio situated in Stockholm. Meanwhile I also enrolled in a Vocational Education at Futuregames to specalise in 3D and started working as an intern and contractor on the game The Solus Project that was led by one of my teacher at that time. I didn't stay long however as I embarked on an exciting internship at Guerrilla Games in Amsterdam, contributing to the critically acclaimed PlayStation 4 title, Horizon: Zero Dawn. After being hired full-time, I spent two years honing my skills as an Asset Artist, immersing myself in the artistry and technical intricacies of game development as well as outsourcing collaboration.
Throughout my career, I've had the privilege of returning to both Futuregames and Uppsala University as a guest lecturer, course teacher, and jury member, sharing my knowledge and experiences with the next generation of game developers.
At the end of 2016 I returned to Stockholm and did some freelance for Really Interactive on their VR project Toran at the beginning of 2017, before I took a role as a 3D Artists at Fast Travel Games. There I continued venturing into VR development, making 3d concepts, environment, lighting and so on for the game Apex Construct.
In 2018, I joined the talented team at EA DICE, where I took on the role of Lead 3D Artist. During my time there, I had the opportunity to contribute to blockbuster titles such as Battlefield V and Battlefield 2042 and their live services. Before I left EA DICE I contributed to my last Battlfield (yet to be released) as a Principal Environment Artist. I spearheaded efforts to ensure the smooth execution of pre-production, established robust pipelines, and provided comprehensive documentation for onboarding purposes.
Between the beginning of 2024 and summer 2025, I embarked on a new adventure as an Art Director at Toca Boca, creating mobile games for kids. As the industry continue to be unstable, I was unfortunately part of the large scale layoffs at Toca Boca. I am now searching for my next adventure.
When I'm not busy working, you can find me exploring the great outdoors, riding my motorcycle, or indulging in my love for travel and adventure.
Apex Construct, a Playstation, oculus and vive Vr game
5 week cours ein Envionment art at Futuregames. My tasks were; preparing lectures and assignments, do live demonstrations of tools and techniques, give feedback on milestone hand-ins and do feedback sessions in class
Freelance work, environment art for a vr game
I worked for Guerrilla games on their new ip Horizon: Zero Dawn
I worked as an environment and asset art intern on Horizon: Zero Dawn
I was an intern on The Solus Project, later on after my remote internship I did some freelance while being an intern at Guerrilla Games
While I was starting my studies at Future Games Academy in 3d art, I was a 2d and 3d art intern at a small indie company