Battlefield 2042 - Vegetation

I had the pleasure of working as a Lead 3D Artist for the Central Art unit, a more generalist group of artist. One of my new challenges for this project were to also supervise the vegetation part of the production. Parts of my responsibilities within the vegetation includes manage the overall backlog, mitigate risks and priorities work such as art deliveries and new engine feature implementation. As well as manage the artists in the team, assist in supporting external partners and set guidelines and expectations together with AD, TAD and the artists.

Shoutout to the talented vegetation artist that I had the pleasure to work with:
https://www.artstation.com/rgbeard
https://www.artstation.com/abushell
https://www.artstation.com/linali1101
As well a special shoutout to our partners at Spearsoft and their artists! Also special thanks to the TA team and Level Art team that we had close collaboration with.

This has been a team effort, all credit due to the entire Battlefield Dev team across all the partner studios.