During BF2042 I had the pleasure of being one of the Lead 3D Artists working on the project, managing the Central Art unit of the team. Part of my responsibilities behind the scenes have been to create in-house documentation and training materials for our pipeline and workflows, Pre-production R&D together TA, mentoring new hires and interns, planning and scoping together with other leads and developer managers, working together with ADs and TADs on directions, providing feedback to artists and external partners.
Also special shoutout to the Leads team and specifically to
https://www.artstation.com/norken
https://www.artstation.com/mikhga
that I had the pleasure to work closely with during the project.
This has been a team effort, all credit due to the entire Battlefield Dev team across all the partner studios.